Machine monsters are powerful, and in some cases, fearsome to face in battle. They rely on high ATK, the ability to rapidly boost ATK, and in the case of the "Ancient Gear" monsters, preventing the opponent from activating Spell Cards and Trap Cards until after the Damage Step has concluded.
Most machine monsters have Dark, Earth, or Fire attributes. Their general strategy really quite varies. Machines monsters also have their own Structure Deck, Structure Deck 10: Machine Re-Volt.
There are numerous Machine Archetype, some of them being the Ancient Gears, Cyber Dragons, Gradius, Vehicroids, VWXYZ, and the Machiners.
Noticable monsters include:
- Barrel Dragon
- Cannon Soldier
- Card Trooper
- Cyber-Tech Alligator
- Cyber-Stein
- Drillago
- Emes the Infinity
- Fusilier Dragon, the Dual-Mode Beast
- Gatling Dragon
- Gear Golem the Moving Fortress
- Jinzo
- Mecha-Dog Marron
- Reflect Bounder
- Satellite Cannon
- UFO Turtle
- Cyber Dinosaur
- The big SATURN
Support cards include:
- Batteryman C
- Cyber Phoenix
- Heavy Mech Support Platform
- UFOroid
- 7 Completed
- Limiter Removal
- Machine Conversion Factory
- Machine Duplication
- Magnet Circle LV2
- Overload Fusion
- Power Bond
- Weapon Change
- Rare Metalmorph
Weakness include: