Trap Cards are violet-coloured cards that have various effects to make things difficult for your opponent or easier for you in a Duel. A Trap Card must be Set and can only be activated after the current turn has finished, with a few exceptions. Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3. Trap Cards may be activated during your opponent's turn.
A Trap Card's type is designated by a symbol to the right of the words "Trap Card". The Trap Card types are: